Connecticut Invention Convention 2021 Virtual Finals will follow these rules:
- The video should be between 4-6 minutes long. Remember this is the only means of judging, so make sure you tell us about your invention, but use the appropriate amount of time for you. You do not need to add unnecessary elements into your video, to get it to six minutes.
- There should be NO editing or production.
- The video should run continuously.
- While filming on a smartphone, hold the phone horizontally/landscape.
- For students in grades K-3: Parents may prompt students with questions.
Address questions to: firstname.lastname@example.org
The Connecticut Invention Convention (CIC) is a multiple awards winning, internationally recognized nonprofit educational program designed to develop and enhance critical thinking skills in children in grades K-12 through invention, innovation and entrepreneurship, while encouraging their interest in science, technology, engineering, and mathematics (STEM).
The CIC is the nation’s oldest continuously operating children’s invention education program. Since the 1983 school year, an estimated 300,000 Connecticut students have experienced local CIC invention programs.
Annually, more than 17,000 students in grades K-12, from nearly 300 Connecticut elementary, middle and high schools, take part in the CIC learning curriculum and an estimated 1,000 of them advance to compete at State, National, and Global Invention Conventions annually.
The CIC is a community-driven nonprofit organization funded by corporate sponsorships, competitive grants, and individual donations. CIC accepts in-kind support from corporations, foundations, and academic institutions. Since 2008, the CIC has been on an aggressive expansion plan, growing school participation by more than 200%, expanding its partnership with the University of Connecticut School of Engineering, and is always seeking to add new corporate supporters.
There will not be a public display for this virtual invention convention final.
The Fair is a Virtual Event
Consumer Goods and Fashion
Education (Technology, Systems, Tools, Hardware)
Home Organization and Appliances (HO)